мЭkяΘÐ ツVie Ago 17, 2012 2:52 pm
Usuario Nv10
holas a todos , esta ves les traego un script para que al usar sus skills o items este les cueste una perdida de vida.
compatibilidad:
con tankentai
sistema de batalla de atoas
el sistema de batalla por defecto
imagenes:
no hay imagenes
script:
- Spoiler:
- Código:
#==============================================================================
# HP Sacrifice
# By LockeZ
#==============================================================================
# This script allows you to create skills and items that cost HP when used.
#
# Compatible with the default battle system.
# Compatible with Atoa's Custom battle System.
# Compatible with Tankentai.
#
# Contact me at ff3lockez@yahoo.com with questions.
#==============================================================================
module LockeZ
# Do not remove this line
HP_Sacrifice_Action = {'Skill' => {}, 'Item' => {}}
# Do not remove this line
# Below here are the lines you can change to control which actions
# cost HP, and how much.
# Format for each line:
# ---------------------
# HP_Sacrifice_Action[action_type][id] = [chance, formula, amount, anim_id, pop, can_kill]
# And here is what each of those things means:
# action_type = Should be set to 'Skill' or 'Item'
# id = ID number of the skill/item that costs HP
#
# chance = chance of damaging self
# formula = How the amount lost is calculated. Must be 'integer' or 'percent'.
# amount = Amount of HP lost, based on formula. If formula is set to
# integer, this is the actual amount lost. If it's set to percent,
# this is the percent lost.
# anim_id = ID of the animation shown over the user; leave nil or 0 for
# no animation
# pop = true or false, whether the sacrificed amount pops up visually
# over the user's head like damage.
# can_kill = true or false. If false the skill will not reduce the user below
# 1 HP. If true it can kill the user.
# Example Skills
HP_Sacrifice_Action['Skill'][28] = [100, 'integer', 250, nil, true, false]
# The "Darkness" spell (spell #28) now costs 250 HP to cast. It won't
# reduce the caster below 1 HP.
HP_Sacrifice_Action['Skill'][30] = [100, 'integer', 500, nil, true, true]
# The "Mass Darkness" spell (spell #30) now costs 500 HP to cast. It can
# kill the caster.
HP_Sacrifice_Action['Item'][10] = [100, 'percent', 100, 51, false, true]
# The "Full Tonic" item (item #10) now costs 100% of the user's max HP.
# In other words, it always kills the user. Animation 51 is shown.
# The amount of damage isn't shown.
end
#==============================================================================
# ** Don't modify anything below this point.
#==============================================================================
#==============================================================================
# ** Scene_Battle
#------------------------------------------------------------------------------
# This class performs battle screen processing.
#==============================================================================
class Scene_Battle
include LockeZ
#--------------------------------------------------------------------------
# These 2 methods makes the script compatible with the default battle system.
#--------------------------------------------------------------------------
alias make_skill_action_result_hp_sacrifice make_skill_action_result
def make_skill_action_result
make_skill_action_result_hp_sacrifice
action = @active_battler.current_action
if action != nil and HP_Sacrifice_Action['Skill'].include?(action.skill_id)
sacrifice_hp(@active_battler, HP_Sacrifice_Action['Skill'][action.skill_id].dup)
end
end
alias make_item_action_result_hp_sacrifice make_item_action_result
def make_item_action_result
make_item_action_result_hp_sacrifice
action = @active_battler.current_action
if action != nil and HP_Sacrifice_Action['Item'].include?(action.item_id)
sacrifice_hp(@active_battler, HP_Sacrifice_Action['Item'][action.item_id].dup)
end
end
#--------------------------------------------------------------------------
# This method makes the script compatible with Atoa's Custom Battle System.
#--------------------------------------------------------------------------
if respond_to?('step4_part3')
alias step4_part3_hp_sacrifice step4_part3
end
def step4_part3(battler)
step4_part3_hp_sacrifice(battler)
action = battler.now_action
if action != nil and HP_Sacrifice_Action[action.type_name] != nil and
HP_Sacrifice_Action[action.type_name].include?(action_id(action))
sacrifice_hp(battler, HP_Sacrifice_Action[action.type_name][action_id(action)].dup)
end
end
#--------------------------------------------------------------------------
# Sacrifice HP
# battler : active battler
# action : action
#--------------------------------------------------------------------------
def sacrifice_hp(battler, action)
if action[0] >= rand(100)
if action[1] == 'integer'
hp_sacrificed = action[2].to_i
elsif action[1] == 'percent'
hp_sacrificed = (battler.maxhp * action[2] / 100).to_i
end
if action[5] == false
hp_sacrificed = [battler.hp - 1, hp_sacrificed].min
end
if hp_sacrificed != 0
if !respond_to?('step4_part3_hp_sacrifice')
# This line happens only in the DBS
# Atoa's CBS does this automatically for all damage
battler.hp -= hp_sacrificed
end
battler.damage = hp_sacrificed
battler.animation_id = action[3].nil? ? 0 : action[3]
battler.damage_pop = action[4]
@status_window.refresh
end
end
end
end
aa se me olvida.. creditos a lockez